Elie Halfblood
Female Half-Orc Savage Tactician Serene Barbarian 6
Neutral Good Humanoid (Human, Orc)
Initiative; 7 Perception +9
--------------------
Defense
--------------------
AC 22
HP - 54
Fort +7, Ref +7, Will +2
--------------------
Offence
--------------------
Speed 40 ft.
+1 Curve Blade - +11 to Hit - 1d10+5 - 18-20 x 2
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 12, Wis 10, Cha, 14
Base Atk +6; CMB 6; CMD 21
Feats
1st - Exotic Weapon (Curve Blade)
3rd - Weapon Finesse
5th - Deadly Agility
Racial Traits
Burning Assurance, City Raised, Darkvision, Sacred Tattoo
Skills
Climb +9, Diplomacy +13, Perception +9, Swim +9.
Combat Gear - +1 Mithral Breastplate, +1 Cold Iron Curve Blade
Other Gear - Amulet of Natural Armour +1
--------------------
Special Abilities
--------------------
Burning Assurance - +2 to Diplomacy
City Raised - Add +2 to Knowledge (Local)
Darkvision - See for 60ft in pitch darkness.
Fast Movement - Gain +10ft movement.
Infuriating Spirit - Grant allies half of Serenity as a bonus, and a Rage Power.
Inspiring Presence - Add a +1 bonus, which increases every 6 levels, to all allies when raging.
Resiliency - All those affected by Inspire Ferocity gain DR 2/-
Sacred Tattoo - +1 Luck Bonus to all saves.
Serenity - Gain a +4 bonus to Dexterity Wisdom, plus a +2 bonus to saves. Usable for 18 rounds a day.
Serene Powers - Abilities Active while in Serenity.
- Reckless Abandon - Sacrifice 1 AC to gain +1 to hit, increasing every 4 levels.
- Inspire Ferocity - Grant the same penalties and bonuses as Reckless Abandon to allies.
- Spirit Totem, Lesser - Surrounded by spirits, which attack for the Barbarian's BAB and Charisma, for 1d4 damage and charisma
Neutral Good Humanoid (Human, Orc)
Initiative; 7 Perception +9
--------------------
Defense
--------------------
AC 22
HP - 54
Fort +7, Ref +7, Will +2
--------------------
Offence
--------------------
Speed 40 ft.
+1 Curve Blade - +11 to Hit - 1d10+5 - 18-20 x 2
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 12, Wis 10, Cha, 14
Base Atk +6; CMB 6; CMD 21
Feats
1st - Exotic Weapon (Curve Blade)
3rd - Weapon Finesse
5th - Deadly Agility
Racial Traits
Burning Assurance, City Raised, Darkvision, Sacred Tattoo
Skills
Climb +9, Diplomacy +13, Perception +9, Swim +9.
Combat Gear - +1 Mithral Breastplate, +1 Cold Iron Curve Blade
Other Gear - Amulet of Natural Armour +1
--------------------
Special Abilities
--------------------
Burning Assurance - +2 to Diplomacy
City Raised - Add +2 to Knowledge (Local)
Darkvision - See for 60ft in pitch darkness.
Fast Movement - Gain +10ft movement.
Infuriating Spirit - Grant allies half of Serenity as a bonus, and a Rage Power.
Inspiring Presence - Add a +1 bonus, which increases every 6 levels, to all allies when raging.
Resiliency - All those affected by Inspire Ferocity gain DR 2/-
Sacred Tattoo - +1 Luck Bonus to all saves.
Serenity - Gain a +4 bonus to Dexterity Wisdom, plus a +2 bonus to saves. Usable for 18 rounds a day.
Serene Powers - Abilities Active while in Serenity.
- Reckless Abandon - Sacrifice 1 AC to gain +1 to hit, increasing every 4 levels.
- Inspire Ferocity - Grant the same penalties and bonuses as Reckless Abandon to allies.
- Spirit Totem, Lesser - Surrounded by spirits, which attack for the Barbarian's BAB and Charisma, for 1d4 damage and charisma